Many immersive enterprise solutions offer a practical approach to virtual reality (VR), but others allow headset enthusiasts to enjoy both their working and personal lives with renewed enthusiasm.
I was pleasantly surprised to conduct my first product review for Conquest VR, a veteran device maker for virtual reality devices. The firm reached out for a test run of its Conquest Pro VR audio headphones.
The Atlanta, Georgia-based company has been in the audio and VR sector for over 25 years and has designed numerous solutions for the industry. The enterprise builds both visual and spatial audio components for VR devices, with the latter taking centre stage in its most recent product lineup.
The Conquest Pro is designed for the enterprise and tested with the Meta Quest series, HTC VIVE Focus 3, Varjo, and Pico Neo 3 headsets. Here’s a closer look at Conquest VR’s latest piece of kit.
Conquest Pro: Device Specs
I had the chance to peruse the colourful inner packaging of the headphone kit, which comes in a comfy protective case complete with instructions. They come as a bundle with left and right headphones, a connector cord, a warranty, and instructions.
I’m a bit of an audio snob, so I was pleased to check out the specs of this device. These have rather punchy lows and highs with a frequency of 20 – 40,000 Hz and 40 mm dynamic driver.
Looking further, they also feature Hi-Res audio-certified headphones with a full range of spatial audio. Using them, I could hear responsive audio during gameplay and feel rather deep basses and highs.
Conquest chose to employ passive noise cancellation, using the headphones’ natural shape and functionality rather than active noise cancelling technologies.
I tested the headset on a trusty Meta Quest 2 headset with an AMVR Elite Strap with 6,000 mAh battery. I also tested it with the original equipment manufacturer (OEM) cloth strap for multiple assessments.
The headphones clip on the band of the stock head straps but accommodate some third-party ones for a comfortable on-ear fit. It has been product tested for Meta Quest and BOBOVR elite straps.
It clips quite effortlessly two inches from the front of the hard clips to fit snugly on the stock straps, but I clipped it a few inches back for the AMVR head strap.
The included clamps fit on the tested VR head straps at any location, with optimal clamping spots at the strap closest and furthest to the headset, depending on preference.
The Conquest Pro Experience
Playing Vader: Immortal is normally a bit tasking and requires active movement in my guardian space. Despite this, I rarely needed to adjust the headphones as I slashed and climbed through the first episode.
Fighting enemies with Darth Vader allowed the device to shine as I could hear the deep bass of the headphones from the Sith Lord’s voice and fully enjoy gameplay with enhanced immersion.
Using the Conquest Pro VR headphones for meeting spaces like AltspaceVR, Meta Horizon Worlds, and Spatial is also an ideal use case.
The headphones boost omnidirectional audio in immersive spaces and offer greater clarity for collaborative meetings, virtual press conferences, and even group movie-watching sessions.
According to the company, the headphones operate using the VR headset’s 6 degrees of freedom (6 DoF) for added immersion. The gameplay sounded natural with the headphones and did not affect gameplay, namely during dialogue with non-playable characters and seeking items based on spatial location.
They add a bit to the total headset weight, sizing up at about 295 grammes in addition to the Quest 2’s 502 grammes. Conquest VR designed the headphones to balance headset weight during use and reduce cheekbone pressure.
Volume usage varies depending on the headset. Headsets such as the Meta Quest 2 and Pro use separate volume settings for the included spatial audio and plugged-in headphones sets.
I found it easier to push the headphones towards my head for a tighter, snugger over-ear fit, which provided the greatest levels of audio clarity.
Overall, I found the headset rather useful when adjusted properly over the ears. It worked effortlessly during stationary and active applications, and could work in most settings where users would like to receive premium sound output. On my end, I did have to work with my own third-party head strap, but could feasibly circumvent issues with headphones by clipping it strategically elsewhere on the band.
While reminiscent of HTC VIVE’s over-ear headphones kit, ConquestVR offers the same solution across multiple devices with expansive compatibility and comfort for all situations. I would recommend this device for a variety of scenarios. Enterprise users, gaming enthusiasts, and audiophiles could benefit from them when joining immersive conferences, chats, events, and health and wellness experiences.
According to research, spatial audio deepens immersion during virtual training sessions, and Conquest VR’s solution is a perfect complement to this. Such devices will provide learners with a better contextual immersive experience by memorising sound directions with premium spatial audio.
Conquest VR has priced the device at $179 USD, with occasional sales around the holiday season and Black Friday, among others. For more information, kindly visit Conquest VR’s website.