At the Augmented World Expo (AWE 2022) last week, extended reality (XR) human-machine interface (HCI) technology developers TG0 showcased its button-free virtual reality (VR) controllers designed for immersive gaming and Metaverse experiences.
The UK-based startup designed the revolutionary device to change the way individuals interact with objects and people in virtual environments.
During the event, the firm showed its eteeController device that provides touch-based feedback to heighten immersion and improve the accessibility of VR services.
TG0 built its latest device based on several secured technology patents, including conductive materials and multi-location pressure detection algorithms. The controllers also contain built-in sensors that detect the user’s finger pressure to imitate gestures and provide seamless inputs.
TG0 also developed its lightweight controllers to support six degrees of freedom (6DoF) and is also compatible with SteamVR, opening it up to Steam users with Meta Quest, HTC VIVE, Valve Index, and other PC VR headsets.
Currently, TG0 is accepting preorders for its new device and expects a Christmas 2022 release window.
New Ways to Control the Metaverse
The news comes as many XR firms develop unique controller solutions for immersive content users in a bid to improve immersive experiences.
In March, Snap bought NextMind, a startup creating wearables that translates neural signals as digital inputs, eliminating the need for button-based inputs, enabling the former to develop new ways of controlling XR-ready devices such as headsets, smart glasses, and mobile devices.
Alternatively, many XR firms provide advanced haptics to increase immersion in digital experiences.
Ultraleap devices contain haptic and hand-tracking hardware that simulates user movement within a digital space and accurately creates real-time 3D (RT3D) renders of a user’s hands.
Other firms such as HaptX create gloves to recreate user movements in immersive environments. Meanwhile, Meta is trialling similar haptic glove solutions at its Reality Labs research division.