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Meta, CGS ‘Team’ Up for Quest for Business

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Business application developer CGS announced on Wednesday that Meta Platforms Inc had selected it to join the latter’s Quest for Business (ISV) Programme.

Formerly named Oculus for Business, prior to Meta’s rebrand at the Facebook Connect event last year, the programme aims to boost the development and enterprise adoption of XR technologies for Meta’s Quest lineup of products.

CGS, a major enterprise-grade learning and outsourcing firm, has seamlessly integrated its solution on the Quest for Business platform, allowing workforces to receive hands-free, simple, and portable on-the-job training.

Doug Stephen, CGS’s President of Enterprise Learning Division, explained how his company’s AR product would help “usher in a new era of virtual and augmented reality” with a tool capable of decreasing costs as well as boosting customer experiences and company profits.

He continued, stating the partnership with Meta its Quest for Business programme was an “exciting step towards realizing our shared vision” of delivering experiential learning and AR to businesses.

Stephen explained,

“From phlebotomists and fast-food workers to field services professionals and retail salespeople, we’re already empowering frontline workers with the right information and training at the right time, when and where it’s needed”

The training platform also provides data visualisation and remote collaboration, connecting workforces to vital learning resources and accelerating the digital transformation of many business operations.

CGS’s AR-powered tool also provides collaboration and assistance to workers, regardless of skill, and boost their real-world experiential knowledge with virtual training “in days rather than weeks.”

The New York City-based company has provided its solutions to major companies such as Toshiba, McDonald’s Maersk, Comcast, and many others.

What is Meta’s Quest for Business Programme?

Formerly called the Oculus Independent Software Vendor (ISV) Programme, Meta’s Quest for Business Programme collaborates with companies and ISVs to promote Quest devices as a viable business productivity tool as well as to commercialise customer-facing VR tools for businesses.

According to Regina Nowlan, Senior Strategist for Learning and Development at CGS, the partnership would allow the Metaverse to facilitate environments where “businesses and users in highly-regulated industries can learn, practice and hone their skills” virtually before engaging in the “physical world.”

Nowland added,

“The Metaverse and this new digitally transformed approach to learning opens the door to new possibilities for innovative ways to leverage and deliver learning solutions. It’s already dramatically improving time-to-success for employee training, and is resulting in a more engaged, confident and skilled workforce”

The partnership comes as VR solutions see widespread adoption by major industry leaders, namely after Bank of America launched a Diversity, Equity, and Inclusion (DE&I) by deploying VR kit across its workforces in 4,300 branches across the world.

IT consultancy giant Accenture also deployed a record 60,000 Meta Quest 2 headsets in October last year across its operations to facilitate rapid onboarding and training procedures for new hires.

As the Metaverse increasingly gains in popularity and significance, firms are expected to adopt novel use cases for the emerging technology, namely amid the ongoing pandemic and rise of remote operations.

 

 

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